![]() ![]() If they are not, then the converter will not work properly.Īnother thing to keep in mind is that some games use different scales for their sensitivities. The most important thing is to make sure that the games you are playing are on the same resolution. There are many things to take into account when converting your sensitivity. This last one will make the snipers a lot more sensitivity, so if it feels wrong, go with the first one.This sensitivity calculator is a tool that allows you to convert mouse sensitivity from one game to another target game.įor example, if you have a sensitivity of 2 in Overwatch, you can use this converter to find out what your sens would be in Fortnite. If using Viewspeed for everything (including Overwatch zoom) it will look like this: Using your numbers and calculating hipfire and zoom independently, CS:GO should look like this (using Viewspeed):ĬS:GO FOV: 90 (scaled up to 106.26 in 16:9) But some might prefer snipers to be very slow etc, so in that case use two. ![]() Ideally you should use one and only one game and setting as the base for all your calculations. Viewspeed is sort of an automatic monitor distance and the recommended conversion to use unless you have specific needs.This gives you a persistent movement to that specific point regardless of FOV. Monitor Distance give you a choice between 0% (center of the monitor) and 100% (edge of the monitor) where the movement should match.360 distance is really only good for views that have the same or very similar FOV.First of all you should settle on a conversion method to use for all conversions.Ĭurrently you can choose 360 Distance, Monitor Distance and Viewspeed. Same with KF2 zoom, will do that at a later point. I'm actually working on the zoom sensitivity for Quake Live now, it's a bit tricky though but it will come. If anyone is inclined to help, I would love a step by step of the process so I can learn more about this. ![]() Relative Zoom in Overwatch: Default/30 (the base for the following adjustments)ĬS:GO FOV: 90, or 106, have heard different things.īonus problem: Killing Floor 2 zoom sensitivity. Can someone please help if they can find the time? The short version: I want my Quake Live, CS:GO, and Overwatch zoomed sensitivities to be as unified as possible. It's just all so overwhelming to me at present, and I'm currently lacking in the mathematical ability to reconcile all this. I found a calculator for translating the zoom sensitivities between CS:GO and Overwatch ( ), but don't know how the zoomed fov for different weapons and steps affects this. So I assume that the ZoomFOV option in Quake Live should reflect that halving when adjusting the Zoom Sensitivity option. I've read that Overwatch uses a Zoomed FOV of 50 if using a standard FOV of 100, or pretty much half of whatever your current FOV setting in Overwatch is. I am currently accustomed to my Overwatch sensitivity and zoom sensitivity, but am having trouble translating that to a game like Quake Live, where there is also a ZoomFOV option, and CS:GO, where there is NO ZoomFOV option, but instead there are different FOVs depending on weapon and zoom steps for that weapon. Where I currently seem to be running into trouble is in the ZOOMED sensitivity department. It has been EXTREMELY useful for unifying my sensitivities across games (I was using blue painters tape before). Hey all! First, this site is great! I'm glad that someone turned me on to it. ![]()
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